DialogueRunner Class
The DialogueRunner component acts as
the interface between your game and Yarn Spinner.
[AddComponentMenu("Scripts/Yarn Spinner/Dialogue Runner")]
public class DialogueRunner : MonoBehaviour, ILineLocalisationProvider
Methods
| Name |
Description |
| Add(YarnProgram) |
Adds a program, and parses and adds the contents of the program’s string table to the DialogueRunner’s combined string table. |
| AddCommandHandler(String, DialogueRunner.BlockingCommandHandler) |
Adds a command handler. Dialogue will pause execution after the command is called. |
| AddCommandHandler(String, DialogueRunner.CommandHandler) |
Adds a command handler. Dialogue will continue running after the command is called. |
| AddFunction(String, Int32, Function) |
Add a new function, so that it can be called from Yarn scripts. |
| AddFunction(String, Int32, ReturningFunction) |
Add a new function that returns a value, so that it can be called from Yarn scripts. |
| AddStringTable(IDictionary<String, StringInfo>) |
Adds entries to the DialogueRunner’s combined string table. |
| AddStringTable(YarnProgram) |
Parses and adds the contents of a string table from a yarn asset to the DialogueRunner’s combined string table. |
| Clear() |
Unloads all nodes from the Yarn.Unity.DialogueRunner.dialogue. |
| NodeExists(String) |
Returns true when a node named nodeName has been loaded. |
| RemoveCommandHandler(String) |
Removes a command handler. |
| RemoveFunction(String) |
Remove a registered function. |
| ResetDialogue() |
Resets the variableStorage, and starts running the dialogue again from the node named startNode. |
| StartDialogue() |
Starts running dialogue. The node specified by startNode will start running. |
| StartDialogue(String) |
Start the dialogue from a specific node. |
| Stop() |
Stops the Yarn.Unity.DialogueRunner.dialogue. |
| ILineLocalisationProvider.GetLocalisedTextForLine(Line) |
Returns the user-facing text for a given Line. |
Properties
Fields
| Name |
Description |
| dialogueUI |
The object that will handle the actual display and user input. |
| onDialogueComplete |
A Unity event that is called once the dialogue has completed. |
| onNodeComplete |
A Unity event that is called when a node is complete. |
| startAutomatically |
Whether the DialogueRunner should automatically start running dialogue after the scene loads. |
| startNode |
The name of the node to start from. |
| textLanguage |
The language code used to select a string table. |
| variableStorage |
The variable storage object. |
| yarnScripts |
The YarnProgram assets that should be loaded on scene start. |
Source
Defined in Unity/Assets/YarnSpinner/Scripts/DialogueRunner.cs, line 44.