DialogueRunner.NodeExists Method
Returns true
when a node named nodeName
has been loaded.
public bool NodeExists(string nodeName)
Parameters
Parameter | Description |
---|---|
string nodeName |
The name of the node. |
Return Type
bool
: true
if the node is loaded, false
otherwise/
Source
Defined in Unity/Assets/YarnSpinner/Scripts/DialogueRunner.cs, line 285.