DialogueRunner.onNodeComplete Field
A Unity event that is called when a node is complete.
public DialogueRunner.StringUnityEvent onNodeComplete
Remarks
This event receives as a parameter the name of the node that just finished running.
See Also
-
Dialogue.NodeCompleteHandler
: Represents the method that is called when the Dialogue reaches the end of a node. -
DialogueRunner.StringUnityEvent
: A type ofUnityEvent
that takes a single string parameter.
Source
Defined in Unity/Assets/YarnSpinner/Scripts/DialogueRunner.cs, line 115.