DialogueUI.onCommand Field
A DialogueRunner.StringUnityEvent
that is called
when a Command
is received.
public DialogueRunner.StringUnityEvent onCommand
Remarks
Use this method to dispatch a command to other parts of your game.
This method is only called if the Command
has not
been handled by a command handler that has been added to the
DialogueRunner
, or by a method on a MonoBehaviour
in the scene with the attribute YarnCommandAttribute
.
This method receives the full text of the command, as it appears between
the <<
and >>
markers.
See Also
-
AddCommandHandler(String, DialogueRunner.CommandHandler)
: Adds a command handler. Dialogue will continue running after the command is called. -
AddCommandHandler(String, DialogueRunner.BlockingCommandHandler)
: Adds a command handler. Dialogue will pause execution after the command is called. -
YarnCommandAttribute
: An attribute that marks a method on aMonoBehaviour
as a command. -
DialogueRunner.StringUnityEvent
: A type ofUnityEvent
that takes a single string parameter.
Source
Defined in Unity/Assets/YarnSpinner/Scripts/DialogueUI.cs, line 251.