DialogueUI.onCommand Field
A DialogueRunner.StringUnityEvent that is called
when a Command is received.
public DialogueRunner.StringUnityEvent onCommand
Remarks
Use this method to dispatch a command to other parts of your game.
This method is only called if the Command has not
been handled by a command handler that has been added to the
DialogueRunner, or by a method on a MonoBehaviour in the scene with the attribute YarnCommandAttribute.
This method receives the full text of the command, as it appears between
the << and >> markers.
See Also
- 
AddCommandHandler(String, DialogueRunner.CommandHandler): Adds a command handler. Dialogue will continue running after the command is called.
- 
AddCommandHandler(String, DialogueRunner.BlockingCommandHandler): Adds a command handler. Dialogue will pause execution after the command is called.
- 
YarnCommandAttribute: An attribute that marks a method on aMonoBehaviouras a command.
- 
DialogueRunner.StringUnityEvent: A type ofUnityEventthat takes a single string parameter.
Source
Defined in Unity/Assets/YarnSpinner/Scripts/DialogueUI.cs, line 251.