DialogueUI.onOptionsStart Field
A UnityEvent that is called
when an OptionSet has been displayed to the user.
public UnityEvent onOptionsStart
Remarks
Before this method is called, the Buttons in optionButtons are enabled or disabled (depending on
how many options there are), and the Text or TMPro.TextMeshProUGUI is updated with the correct
text.
Use this method to ensure that the active optionButtonss are visible, such as by enabling the
object that they’re contained in.
Source
Defined in Unity/Assets/YarnSpinner/Scripts/DialogueUI.cs, line 207.