DialogueUI.onOptionsStart Field
A UnityEvent
that is called
when an OptionSet
has been displayed to the user.
public UnityEvent onOptionsStart
Remarks
Before this method is called, the Button
s in optionButtons
are enabled or disabled (depending on
how many options there are), and the Text
or TMPro.TextMeshProUGUI
is updated with the correct
text.
Use this method to ensure that the active optionButtons
s are visible, such as by enabling the
object that they’re contained in.
Source
Defined in Unity/Assets/YarnSpinner/Scripts/DialogueUI.cs, line 207.