DialogueUI.RunCommand Method
Called by the DialogueRunner to signal that a command should be executed.
public override Dialogue.HandlerExecutionType RunCommand(Command command, Action onCommandComplete)
Remarks
This method will only be invoked if the Command
could not be handled by the DialogueRunner.
If this method returns ContinueExecution, it
should not call the onCommandComplete
method.
Parameters
| Parameter | Description | 
|---|---|
| Commandcommand | The command to be executed. | 
| ActiononCommandComplete | A method that should be called to indicate that the DialogueRunner should continue execution. | 
Return Type
Dialogue.HandlerExecutionType: PauseExecution if
dialogue should wait until the completion handler is
called before continuing execution; ContinueExecution if
dialogue should immediately continue running after calling this
method.
Source
Defined in Unity/Assets/YarnSpinner/Scripts/DialogueUI.cs, line 397.