DialogueUIBehaviour.NodeComplete Method
Called by the DialogueRunner
to signal that the end of a node has been reached.
public virtual Dialogue.HandlerExecutionType NodeComplete(string nextNode, Action onComplete)
Remarks
This method may be called multiple times before DialogueComplete()
is called.
If this method returns ContinueExecution
, do
not call the onComplete
method.
Parameters
Parameter | Description |
---|---|
string nextNode |
The name of the next node that is being entered. |
Action onComplete |
A method that should be called to indicate that the DialogueRunner should continue executing. |
Return Type
Dialogue.HandlerExecutionType
: PauseExecution
if
dialogue should wait until the completion handler is
called before continuing execution; ContinueExecution
if
dialogue should immediately continue running after calling this
method.
Source
Defined in Unity/Assets/YarnSpinner/Scripts/DialogueRunner.cs, line 1153.