DialogueUIBehaviour.NodeComplete Method
Called by the DialogueRunner to signal that the end of a node has been reached.
public virtual Dialogue.HandlerExecutionType NodeComplete(string nextNode, Action onComplete)
Remarks
This method may be called multiple times before DialogueComplete() is called.
If this method returns ContinueExecution, do
not call the onComplete method.
Parameters
| Parameter | Description |
|---|---|
string nextNode |
The name of the next node that is being entered. |
Action onComplete |
A method that should be called to indicate that the DialogueRunner should continue executing. |
Return Type
Dialogue.HandlerExecutionType: PauseExecution if
dialogue should wait until the completion handler is
called before continuing execution; ContinueExecution if
dialogue should immediately continue running after calling this
method.
Source
Defined in Unity/Assets/YarnSpinner/Scripts/DialogueRunner.cs, line 1153.